Wednesday, March 31, 2010

Keeping it Simple

Finally got to use the new Tyranid codex today! I know I'm way behind on it but free time has been limited and of course I had a visit from Nurgle all over my house recently. When you've got two youngbloods down from zombie rot your priorities change from gaming to "oh dear god stop havin stuff come out of you!"

The Battle Report will be coming soon.

So my trouble came while putting together my list. I love new codex's, the new units, the new playstyles, the new ugly surprises you can drop on your opponent. It's all a lot of fun but it's easy to lose sight of the basics with all these new toys to play with.

So here's the list I came up with:

HQ
Tyranid Warrior Alpha
2 Boneswords
Deathspitter

Elite
Deathleaper

Troops
3 Tyranid Warriors
2 Boneswords each
2 Deathspitters
1 Barbed Strangler

10 Termagaunts w/ Poison
10 Termagaunts w/ Poison
20 Genestealer w/ Broodlord w/ Implant Attack

Heavy
Carnifex w/ Heavy Venom Cannon and Mycetic Spore

A reasonably balanced list for 1000 points I felt and while I lost out in the end it was very bloody and costly for my opponent. At the 1000 pt level I felt a Hive Tyrant was to expensive as an HQ while the Tyranid Alpha had a good balance. The huge genestealer brood, while very unpleasent to see at the outset of the game got tangled up in close combat with a dreadnought. I should've split them into two groups of ten which would've given me more tactical options and not locked up the entire brood for most of the game.

The carnifex dropping with the spore would've been very cool unfortunately it landed after the last of my synapse creatures were killed and spent what rounds it had mindlessly chasing Space Marines.

All this aside I found myself trying to jam to many new toys into my list while I was building it. Oooh, new Hive Tyrant! Oooh, Old One Eye is back! Oooh, got to take all those new goodies that my opponent hasn't seen thrown at him yet! Originally my army list looked quite a bit differant. After I had built it I made a 1000pt Imperial Guard list as well since I wasn't 100% sure what I would use today and while building that list I started rethinking my 'nids list and the options I had taken for it.

This made me realize that while I always put the basics in my army, I tend to get caught up in the one trick ponies or the surprise units that either completely take my opponent by surprise or die in a blaze of humiliation. With my Imperial Guard army that thought took up after I put in my usual drop squad of Stormtroopers. I love to use them as tank busters, the deep strike ability and the power of two meltas plus melta bombs has a pretty good chance of killing a tank or difficult unit. For example, trying to cram 3 Leman Russ tanks into 1000pts, while doable presents a very poor trade off. Based on this I took a look at what those Stormtrooprs were accomplishing versus what other units of similar points cost could do in their place.

It broke down like this

1 Stormtrooper squad w/ 2 meltas = 105 points
or
1 Guardsman Marbo = 65 points

In a lot of ways they have equivalent kill power and survivability. Both are designed to pop off sometime over the course of the game, kill one key opponent and then probably die very quickly afterwards. They're both nasty surprises and no one wants them to show up on their side of the board.

However, what I went with was 1 Veteran squad with 3 meltas for 100 points. Equal points to the Stormtrooper squad, roughly equal ability as well but more survivability based on the sheer number of troops. The extra melta gives them that much more killpower and once I loaded them up in a Chimera they had free reign to chase down troublesome enemy units or shore up a hole in my own defenses for a total of 155 points. Yes slightly more expensive and the wow factor doesn't seem as likely but at least on paper they look like a better bargain.

The same thought process went back into my Tyranid list. I had taken a squad of 3 Lictors, looking to them to take out a key squad somewhere in the game. For the 195 points they cost me I took a second look and dropped down to a single Deathleaper instead. The enhanced Rending attack, the better camoflage and the equivalent killpower made it a more attractive unit and once it was on the field it did it's job by annhilating my opponents Devestator squad.

The genestealers were another tough call and while the Deathleaper paid for itself by locking down a devestator squad for two turns and then killing them all, the genestealers wound up not being worth the points for that large a squad. Originally they were slated to use the Mycetic spore and drop down on a key location during the game and either I should have stuck with that instead of shifting the spore to my Carni or broke the 'stealers up into two smaller squads, infiltrated them both seperately and left the mycetic spore off the list completely. Those extra points could've beefed up an existing unit or gving me more 'stealers so their surviviability would have grown.

Anyone's thoughts on it all would be greatly appreciated of course, the comment section is there for a reason hahhah! Has anyone else found themselves overdoing one aspect or another of their army? Given the list above, what would you have changed to make the army more killy?

3 comments:

  1. Good idea, that, restructuring your army after the blinding love that can occur just after purchasing a new army has dissipated somewhat.

    A friend of mine helped me do it recently with my Dark Eldar, my first list being just a wishlist, and we made it into what looks to be an effective fighting force. The motivation for this came around because my first game with them didn't go well. Dawn Assault from Battle Missions, me as Dark Eldar, Jimmy as my Orks. I got first turn, and at the end of my turn I rolled to see if my big advantage of Night Fighting was going to end (on a 6+). It did.

    I made one big mistake when one of my Raiders was contesting an objective against a mob of Boyz. I should've stayed inside and shot them, not jumped out and assaulted them, thus losing me 50% of my scoring units. Didn't manage to claim any objectives that match, just contest one or two. After that we re-jigged the army list by adding lots of Raiders.

    ReplyDelete
  2. Here's my first Dark Eldar list:

    HQ

    Dracon x1 = 35

    Wargear:

    Incubi x5 (Retinue) = 125

    Drazhar x1 (Retinue) = 90

    Hell Mask x1 = 5

    Agoniser x1 = 20

    Splinter Pistol x1 = 1

    Haemonculus x1 = 25

    Wargear:

    Destructor x1 = 15

    Scissorhand x1 = 5

    Haemonculus x1 = 25

    Wargear:

    Stinger x1 = 5

    Scissorhand x1 = 5

    ELITES

    Grotesques x8 = 120

    Wyches x10 = 120

    Wargear:

    Succubus x1 = 8

    Goblet of Spite x1 (Succubus) = 5

    Haywire Grenades x1 (Succubus) = 4

    Wych Weapons x10 = 10

    Splinter Pistol + Close Combat Weapon x8 = 0

    Blaster x2 = 10

    Plasma Grenades x10 = 10

    Raider x1 = 55

    Disintegrator x1 = 5

    Horrorfex x1 = 5

    Scythes x1 = 10

    TROOPS

    Warriors x20 = 160

    Wargear:

    Splinter Rifle: x19 = 0

    Sybarite x1 = 6

    Splinter Pistol + Close Combat Weapon x1 = 0

    Raider Squad Warriors x10 = 80

    Wargear:

    Splinter Rifle x8 = 0

    Dark Lance x1 = 10

    Sybarite x1 = 6

    Splinter Pistol + Close Combat Weapon x1 = 0

    Raider x1 = 55

    Disintegrator x1 = 5

    Horrorfex x1 = 5

    Scythes x1 = 10

    FAST ATTACK

    Reaver Jetbike x3 = 75

    Wargear:

    Splinter Pistol x3 = 0

    Splinter Rifle x2 = 0

    Blaster x1 = 10

    Reaver Jetbike x3 = 75

    Wargear:

    Splinter Pistol x3 = 0

    Splinter Rifle x2 = 0

    Blaster x1 = 10

    HEAVY SUPPORT

    Ravager x1 = 105

    Wargear:

    Disintegrator x3 = 15

    Talos x1 = 100

    ReplyDelete
  3. And now here's my current army list:

    HQ

    Archon x1
    Power Weapon
    Splinter Pistol
    Plasma Grenades

    Warrior Retinue x9
    Splinter Rifles x8
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    215pts

    ELITES

    Wyches x10
    Splinter Pistol x8
    Close Combat Weapon x8
    Wych Weapons x10
    Blaster x2

    Raider x1
    Dark Lance x1

    195pts

    TROOPS

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    Raider Squad
    Warriors x10
    Splinter Rifles x9
    Splinter Cannon x1

    Raider x1
    Dark Lance x1

    145pts

    HEAVY SUPPORT

    Ravager x1
    Disintegrators x3

    120pts

    Talos x1

    100pts

    Total: 1500pts

    ReplyDelete